Archive for the ‘Total Conversions’ Category

The Chamber of Records Middle-earth Modding Interview #3

mrtn: ‘Head Henchman’ of ‘Lord of the Mods’

The LotM title screen

The LotM title screen

This interview was first posted on the 1st of November, 2006.

COR: In this third Middle-earth Modding Interview we are honoured to have mrtn from the Lord of the Mods modification for Civilization III as our guest. Thank you, mrtn, for taking time off from what must be a busy schedule to answer our questions.

Hi, thanks, it’s really no trouble at all.

COR: To start this interview off, perhaps you could tell us a little about yourself? Name, age, location, whether you are a student or worker – that sort of thing.

My name is Martin and I’m a 30 year old Swede from Stockholm.

COR: And what is your position within the LotM team?

We don’t have a fixed “command structure”, but I’d say I’m “Head Henchman”. That’s “Second in Command”, but without the fancy hat. ;)

I’m mostly responsible for 2D graphics and ideas, and the usability of those ideas in a Civ 3 context.

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The Chamber of Records Middle-earth Modding Interview #2

Palantir: Coding Manager of ‘The Fourth Age: Total War’

The Guards of the Citadel await the onslaught...

The Guards of the Citadel await the onslaught

This interview was first posted on the 16th of October, 2006.

COR: Greetings! This is the second instalment in our series of Middle-earth modding interviews. This time we have managed to catch Palantir (MasterOfNone/Dol Guldur at other sites) of ‘The Fourth Age: Total War’ for an interview. Palantir, thank you for finding the time for a chat.

PAL: Delighted. You did well to catch me!

COR: Can you tell us a little about yourself, how old you are, where you live and what you are up to in ‘real life’?

PAL: Well, I’m thirty-cough and live in England. I am often up to many varied things one of which is modding – a terribly time-consuming hobby with a tough learning curve for something unpaid.

COR: Could you tell us what your job is in the mod team?

PAL: Currently I am the Manager of the Coding Department and also one of the three Mod Team Managers. I have a number of other roles such as a lore researcher, Middle-earth Consultant (chiefly on geographical matters), Designer (non-graphical), writer, and a game researcher (the latter of which is still much a part of coding). My task in the early days of the Mod was to research and design the concept for the campaign map. But, to be honest, I have done a bit of everything with the exception of modelling – I do not possess 3ds Max or the skills to use it.

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The Chamber of Records Middle-earth Modding Interview #1

Wlesmana: Creator of ‘The Lord of the Rings: Total War’

The charge of the Rohirrim: Forth Eorlingas!

The charge of the Rohirrim: Forth Eorlingas!

This interview was first posted on the 23rd of September, 2006.

COR: This is the first instalment in what will be a series of interviews dealing with Middle-earth related modifications. We have been extremely fortunate to have Wlesmana, creator of Lord of the Rings: Total War, as our first interviewee. Wles, thank you for accepting our invitation to talk with us.

Thank you for having me. It is an honor.

COR: Tell us a little about the man Wlesmana: where you’re from, how old you are and what you do when you’re not busy with LOTR:TW.

I’m 29 years old and when I’m not busy with modding, I try to spend time with my wife. Usually by watching movies or playing video games. I’m born and raised in Bali, Indonesia, went to university in University of Michigan then worked in US for a while. I’m back in Bali now.

COR: Could you tell us about the premise for LOTR:TW? When it is set, which factions are, or will be, included, if there is a storyline behind it, etc.?

The premise of LOTR:TW is to control the massive armies as seen in the movie trilogy and create epic battles. The storyline is set during the War of the Ring, which will be the title of the campaign.

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